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AI Insights · Timothy · October 2021

Top Down Games on iOS in the US: Q3 2021 Performance

In Q3 2021, top down games on iOS in the US saw varied performance, with some apps experiencing significant download and revenue trends. Detailed insights from Sensor Tower reveal these dynamics.

Top Down Games on iOS in the US: Q3 2021 Performance

In Q3 2021, the performance of the top 5 top down games on iOS in the United States showcased diverse trends in downloads, revenue, and active users. Here's a closer look at how these games fared:

Fidget Trading 3D- Toy Collect by MagicLab saw an initial surge in weekly downloads, peaking at approximately 1.3M in the first week of July. However, this number gradually declined, ending the quarter with around 34K weekly downloads. Weekly active users mirrored this trend, starting at 1.2M and dropping to 127K by the end of September.

Count Masters: Crowd Runner 3D from Freeplay LLC showed a consistent decline in weekly downloads from 413K in early July to about 101K by the end of September. Weekly revenue peaked at $4.6K in early August before tapering off to nearly zero by the quarter's end. Active users also saw a reduction, starting at 1.1M and ending at 439K.

Trading Master 3D - Fidget Pop, published by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi, experienced a significant drop in weekly downloads from 971K in early July to about 17K by late September. Weekly revenue saw a high of $3.9K in the first week of July, decreasing to minimal values by the end of the quarter. Active users followed a similar downward trajectory, starting at 781K and dropping to 53K.

Among Us! by InnerSloth LLC maintained relatively stable weekly downloads, ranging from 241K to 171K throughout the quarter. Weekly revenue showed a gradual decline from $31.2K in early July to $12.4K by the end of September. The game's active users decreased from 1.4M to 910K over the same period.

Paper Fold by AI Games FZ experienced fluctuations in weekly downloads, with notable peaks at 350K in mid-July and 276K in late September. Weekly revenue varied, peaking at $954 in mid-July and dropping to nearly zero by the end of the quarter. Active users also varied, reaching highs of 702K in late June and 431K in early September.

These insights come from Sensor Tower, providing a detailed look at the performance of top down games on iOS in the US. For more comprehensive analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021